Game

Forklift Kurye: a kid-friendly 3D delivery game

Forklift Kurye is a short, relaxed 3D game where you carry colored crates to the right door, earn coins and customize your forklift. I build it myself in Unity for iOS, Android and macOS. It is currently in development: the iOS build is being tested and it is not in the stores yet.

Client

bbStudio (own project)

Year: 2026

My role

Game design and development, interface, release preparation

Services
  • Game development (Unity)
  • 3D scene and interface
  • Mobile performance tuning
  • iOS and Android release preparation
Tech stack
UnityC#URPuGUIIL2CPPXcode
Highlights
  • 3D with Unity 6 and URP
  • iOS, Android and macOS
  • In development

Problem

Mobile games for kids are often full of ads, purchase pressure or complicated controls. I wanted a game a small child can play comfortably with one finger and a family can hand over with confidence.

The second challenge was device variety: the same game has to run smoothly on an older Android phone and still look sharp and polished on a new iPhone.

Solution

I built the game on Unity 6 and the Universal Render Pipeline. The whole interface, including menus, shop and settings, is built in code with uGUI, and most of the visuals are generated in code, which keeps it light and visually consistent. The 3D models use NVIDIA SimReady assets (CC BY 4.0).

  • One-finger drag controls; colored crates and matching doors on every level
  • Heavy and fragile crates, speed and shield power-ups, special levels with moving obstacles
  • A shop with forklift colors, accessories (helmet, flag, beacon, golden crown) and speed and capacity upgrades; carry 2-3 crates at once
  • Daily rewards and quests, a flow made for short sessions
  • Turkish and English, with instant in-game language switching
  • A parental gate: the grown-ups section in Settings is protected by a multiplication question
  • No ads, no real-money purchases, no account and no personal data collected
  • Progress is stored on the device in a versioned JSON file with safe writes
  • Device-aware quality: full resolution on capable devices and lighter settings on weaker ones; players can pick Auto, Performance or High in Settings

Result

The game is in development. The macOS and iOS builds run, the iOS build is being tested through TestFlight and App Store release preparation is under way. An Android build exists too and will be refreshed with the new features.

I am not listing numbers that do not exist yet, such as a release date or download counts; I will update this page when the game reaches the store.

  • One Unity project for iOS, Android and macOS
  • App Store screenshots and promo videos are ready (Turkish and English)
  • Privacy policy is live
Screenshots